Then Mongoose Publishing anounced they had the only licencse for Traveller, and Hero Traveller was taken out of print with no more support for it. Then Hero System did it to and started version 6. Yes I used ver 3.5 d20 system and refused to yet again go to another version 4 of D&D. When Hero System came up with Traveller Hero rules (ver 5 Revised) and they also had Fantasy Hero, I started to convert both of my long running 25+ yrs campaigns in both systems to use the Hero Systems. Well I have been here before.I am a 32+ yr D&D DM, and 30+ yr Traveller GM as well too. May I suggest that if you don't want to use Jack of All Trades you convert the skill as per above, and then use the skill percentage as skill points to buy whatever skills you deem necessary for the npc, or add the points to already existing skills. I've posted the article here as you have to scroll down this page a bit to find it: Here are Drake's converted skills:Īstrogation- 70%, Pilot(spacecraft)- 50%, Pilot(smallcraft)- 50%, Mechanic- 50%, Comms- 50%, Energy Pistol- 50%, Xenology- 50%, Vacc Suit- 50%, Streetwise- 50%, Jack of all Trades- 50%, Navigation- 50%, Computer- 40%, Trade- 40%, Drive- 40%, Carouse- 40%, Survival- 40%" Example- Drake has Astrogation- 3, so his skill level in BRP terms would be 3 x 10 + 40 = 70%. Simply take the Traveller skill level and multiple that by 10 and add 40 to it to get the BRP percentile skill level. Example- Drake's SIZ is 15 and his CON is 13, so his Hit Points are (15+13)/2 = 14. Hit Points are calculated by adding SIZ and CON together, then dividing the total by two and rounding up. With these rules in mind, here are Drake's BRP stats: Society is dropped and will be converted to a skill later. For the new stats, roll 3d6 twice and arrange as wanted for Appearance and Power. Add half (3.5 rounds down to 3), so 7 + 3 = 10. A simple way for converting is to take the Traveller stat and add half of it (rounded down) to get the BRP equivalent. Sanity is not a necessary stat for Traveller. Also, Social is a skill in BRP and not a stat.
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BRP has similar character stats (in a 3d6 range) with the addition of Appearance, Size, and Power. Traveller uses 2d6 to roll up stats but after character creation they can range from 1 - 15.
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Here he is again:ĭrake Tungsten - 38yo retired Scout (5 terms)Īstrogation- 3, Pilot(spacecraft)- 1, Pilot(smallcraft)- 1, Mechanic- 1, Comms- 1, Energy Pistol- 1, Xenology- 1, Vacc Suit- 1, Streetwise- 1, Jack of all Trades- 1, Navigation- 1, Computer- 0, Trade- 0, Drive- 0, Carouse- 0, Survival- 0įirst thing to convert are stats.
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I rolled up a character some months ago here, so I'll just use him as a test case. I really like the life-path character generation system found in Mongoose Traveller, so I'll keep that and just convert the characters created with it to BRP stats. The first step in learning any rpg is to roll up a character. I'm getting a bit burned out running my D&D 3.5 campaign at the moment, so let's try a bit of Traveller. "I just recently got the new Basic Roleplaying book and, like I do with all generic systems, my thoughts turned to how I could use these rules to play D&D and/or Traveller. Searching about on the net for some way to convert classic Traveller npcs into BRP format I discovered this, on (Mike Hensley's website): I've been running a very Traveller like game using BRP and the Worlds Beyond setting.